Hi, I’m Chevy :)

I believe the things we live with shape how we experience daily life

Me + Teddy. Hi :)

The objects around us affect us in ways we barely notice. Something that feels good to use, makes you smile when you walk past it, or simply makes an ordinary moment a little nicer can add a small bit of joy to your day. These moments may feel small, but they add up. The same is true when something is poorly designed.

Chevy sketching and building Buddy prototypes at Parsons
Parsons, a few prototypes, and a lot of sketches.

The beginning of Buddy

That belief is what drew me to industrial design. I wanted to create things that are genuinely useful, but also have enough personality to make everyday life a little more joyful. If I am going to put another object into the world, I think it should earn its place in your home. It should be something you want to live with, not more stuff you eventually throw away.

I moved to New York to study Industrial Design at Parsons, where being surrounded by so many different people, ideas, and ways of living made me look at even the most ordinary objects differently.

And that’s where Buddy began.

Buddy began there as my senior thesis. What I thought would end as a school project unexpectedly resonated with people, even in its very early form. So after graduating, I decided to see if I could turn it into a real product.

A very full worktable. This is where it started.

Well designed objects should do more than one thing well

I'm drawn to the little interactions we usually overlook. How something feels in your hand. The way you turn it on. The character it brings to a room.

I think good design should solve a real problem, but I don't think function has to stop there. An object can also be satisfying to use, make your space feel more like you, or simply make you smile when you see it.

To me, those things are part of the function too.

A little twist. A different mood.
A little character, right at home.

Designed to feel like a little friends

I wanted Buddy to have personality without sacrificing usefulness. That led to the soft, familiar forms, playful proportions, and winding key that gives each character its toy-like quality.

But every playful detail has a practical side. The key became the entire interface, the globe gives you eight colors of light, and the cordless design lets Buddy move around your home with you.

The goal was simple: make a lamp that works well enough to use every day, and has enough character that you’re happy to keep it around.

Explore Buddy for yourself